The attached is the mod list arrangement I’m currently using without notable errors. This arrangement applies for Smurfs mod and Minions mod as well. spend needs at 086 pounds is displayed on a reliable final count most type of a machine won’t detect half chain double and MG detection to use batch mode and includes […]
Milestones for RimSlaves!
In just 24 hours after launching RimSlaves 1.0, it took Steam Workshop by storm, and is currently the Top 3 Most Popular Mod over the past week (in just 24 hours). As of this post, the Mod’s Steam Stats: 4,253 Unique Visitors (Public number) 819 Current Subscribers (Public number) 47 Current Favorites (Public number) And […]
RimSlaves (Ver 1.0) Launched!
Have you watched Games of Thrones? Have you wish that you are Daenerys Targaryen leading an army of slaves, maidens and Unsullieds? NOW YOU CAN! Brought to your by the infamous Walking Problem Studios that had brought you the abominations of Minions and Smurfs Mods – we bring you the Games of Thrones slavery into […]
RimSlaves – RimWorld Games Of Thrones Inspired Slaves Mod
I just gonna quietly leave it here, and slowly walk away…
RimWorld Minions Mod Ver3.1
Tame your minions, raise an army and defeat all your enemies! …but are you willing to be their boss and evil overlord? Did I mention that they can help you out with cleaning, mining, harvesting and more… ? — BACKSTORY: Felonius Gru, railing from the bitter divorce with Lucy Wilde, decided to leave Planet Earth […]
SmurfeRim1.0 : Smurfs Mod for RimWorld Launched!
*** THIS IS A SERIOUS MOD, DO NOT INSTALL IF YOUR COLONY SUCKS, YOUR COLONY WILL SUFFER A HORRIBLE AND INSULTING END*** BACKSTORY: The Smurfs are a species blue humanoids that lives in mushroom-shaped houses in the forest, usually led by Papa Smurf. The smurf-mmunity in their village are always cooperative, sharing and kind environments […]
Minions Version 3.1 Released!
Sorry again for yet another early patch to a full release…. my bad…. Version 3.1 fixes the “errors” that appears in the error console (for those playing in the developmental mode), making the game more smooth. In addition, because of the set limitation by the original game that no animals will do tasks/jobs more than […]
Minions Ver3.0 Launched!
I am proud to announce the launch of Minions for RimWorld Version 3.0 just 11 days after launching Version 2.0! =D This time round, its a huge update, with a lot more goodies and improvement to what is already a pretty popular mod (273 downloads for Ver2.1 as of this blog post). LET THERE BE […]
Announcement of Tentative Plans for PokéRim – Pokémon Mod for RimWorld!
I am proud to announce that PokéRim – A Pokémon mod is currently in the plans. INTENDED FEATURES: All 151 1st Generation Pokémons Pokéballs which allow you to “tame” creatures on explosion (4 types: Pokéball, Greatball, Ultraball, Masterball) Crafting Pokéballs on your own. Pokéballs can be used on other animals, not just Pokémons – allows […]
Minions Ver2.1 Download
During play testing, I realised that the Evil Minions manhunting events are overpowered, so I tone them down a little; as well as reducing the frequency of Minions/Evil Minions manhunting events. These balancing will improve the game experience. Sorry for launching 2.1 so soon after 2.0; the balancing issue is important; hopefully your colony survive […]
