In just 24 hours after launching RimSlaves 1.0, it took Steam Workshop by storm, and is currently the Top 3 Most Popular Mod over the past week (in just 24 hours). As of this post, the Mod's Steam Stats: 4,253 Unique Visitors (Public number) 819 Current Subscribers (Public number) 47 Current Favorites (Public number) And we are at 124 Downloads (Downloads on WalkingProblem.com) --- The mod is also featured in an early showcase by Barky! Check it out here:
Have you watched Games of Thrones? Have you wish that you are Daenerys Targaryen leading an army of slaves, maidens and Unsullieds? NOW YOU CAN! Brought to your by the infamous Walking Problem Studios that had brought you the abominations of Minions and Smurfs Mods - we bring you the Games of Thrones slavery into your RimWorld. BACKSTORY (Walkblem Slavers Holdings): Walkblem Slavers are corporations under the massive Walkblem Slavers Holdings that had found success in the Rim Worlds, despite being outlawed in the Glitter Worlds and Civilised Planetary Systems. Walkblem Slavers primarily sells both their proprietary slaves as well as the common free slaves that are already common place in the Rim Worlds. They have no interests in politics and are willing to accept almost all form of…
Tame your minions, raise an army and defeat all your enemies! ...but are you willing to be their boss and evil overlord? Did I mention that they can help you out with cleaning, mining, harvesting and more... ? --- BACKSTORY: Felonius Gru, railing from the bitter divorce with Lucy Wilde, decided to leave Planet Earth for good. There is nothing left for Gru on Earth. He quit his job with the Anti-Villain League, by setting of a nuclear bomb right in the middle of the AVL Headquarters; after all three of his adopted daughters were brutally murdered by a super arch-villain that was previously captured by Gru. Silas Ramsbottom, the director of the AVL, however released the super arch-villain, after his secret lover whispered enchanting words into ears, controlling the…
*** THIS IS A SERIOUS MOD, DO NOT INSTALL IF YOUR COLONY SUCKS, YOUR COLONY WILL SUFFER A HORRIBLE AND INSULTING END*** BACKSTORY: The Smurfs are a species blue humanoids that lives in mushroom-shaped houses in the forest, usually led by Papa Smurf. The smurf-mmunity in their village are always cooperative, sharing and kind environments for every Smurfs living there. While popular myths had always portrayed the Smurfs as being repressed and violently suppressed by the "Evil" Wizard Gargamel, the stories turned out to be misinformation and fake news propagated by Smurfs-sympathizers. The forgotten truth is that Gargamel was actually the archwizard of a long forgotten kingdom, that was sent by the King himself to fight and eradicate the "Blue Threat". Hundreds upon thousands of peasants had been mercilessly murdered…
Sorry again for yet another early patch to a full release.... my bad.... Version 3.1 fixes the "errors" that appears in the error console (for those playing in the developmental mode), making the game more smooth. In addition, because of the set limitation by the original game that no animals will do tasks/jobs more than once an hour - making the minions rather.... lazy or undependable - despite it was already a huge improvement in Ver3.0 to Ver2.0 - I had made it even better now in Version 3.1. I literally created a new counting function in the codes specially just for the minions - thus adjusting the limiter - and thus now, the Minions are much much better at sweeping and doing all the other chores they can do.…
I am proud to announce the launch of Minions for RimWorld Version 3.0 just 11 days after launching Version 2.0! =D This time round, its a huge update, with a lot more goodies and improvement to what is already a pretty popular mod (273 downloads for Ver2.1 as of this blog post). LET THERE BE VARIETIES! After repeated requests to find way to add variety to the variants of Minions, I am proud to announce that all the different variants of Minions are now included in the mod! WHAT I NEED TO KNOW? Male Minions have 2 eyes, Females are 1 eyed. Baby and Toddlers now wear a different outfit, and they becomes the short minion when they are child, the "medium" size minion when they are teenager, and the…
I am proud to announce that PokéRim - A Pokémon mod is currently in the plans. INTENDED FEATURES: All 151 1st Generation Pokémons Pokéballs which allow you to "tame" creatures on explosion (4 types: Pokéball, Greatball, Ultraball, Masterball) Crafting Pokéballs on your own. Pokéballs can be used on other animals, not just Pokémons - allows you to "catch" tough to tame creatures like Thrumbo or Megasloths. All Pokémons have varying rarity - some are very common - some are just hard to come by. Mewtwo will only appear after you catch all 149 Pokémons (minus Mewtwo and Mew)
During play testing, I realised that the Evil Minions manhunting events are overpowered, so I tone them down a little; as well as reducing the frequency of Minions/Evil Minions manhunting events. These balancing will improve the game experience. Sorry for launching 2.1 so soon after 2.0; the balancing issue is important; hopefully your colony survive long enough for this update. Changelog: - Reduced manhunting frequency for Minions and Evil Minions - Reduce baseHealthScale for Evil Minion - Increase CombatPower for Evil Minion (which means lesser of them during manhunting events) Download Here: http://dinorim.mingjilim.com/sdm_downloads/rimworld-minions-ver-2-1/