LET THERE BE SEX!!!
A mini-mod for those players who (like me), prefer the wild animals to behave normally – and actually mate in the wild.
Have fun!
If you do not want Boom Rats and Boomalopes: http://walkingproblem.com/2018/01/17/b18-no-boom-boom/
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FORUM LINK: https://ludeon.com/forums/index.php?topic=37461.0
NON-STEAM DOWNLOAD: not available for now
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1224175982
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OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem
FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem
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CHANGELOG 4.1:
– resolved the harmless “overpopulationalert” thingy red alert.
CHANGELOG 4.0:
– updated to Rimworld 1.0
CHANGELOG 3.2:
– corrected prey calculation error. Now the prey calculation is correct now.
CHANGELOG 3.1:
– time counting for predator and prey introduction is redone; previously I mistakenly use Real Time to calculate spawning; it is now in game time
– predators in prey overpopulation situation will only spawn every half a day
– prey introduction only dice roll once a day (1/6 chance to spawn new prey animal)
– added mod setting option to disable seeing the Overpopulation and Stable population alerts to have a more “realistic” game experience
CHANGELOG 3.0:
– big predators are only introduced 1/3 the chances of smaller predators
– new preys will now be introduced at random as long as the map is not overpopulated prey. This is done because the game will not introduce new prey once the vanilla game’s animal limit is hit.
– predators entering via prey overpopulation now enters hungry (so they will hunt immediately)
– added “ecosystem is balanced” alert to keep player informed of the prey and predator numbers
– now prey and predator population will always be shown via the alert on the right column of the screen
– changed the codes to ensure that new animals are always introduced from the edge of the map
CHANGELOG 2.2:
– Changed Level 10 Prey Population Limit to “No Limit”
CHANGELOG 2.1:
– Removed “Biome Not Full” debug log.
CHANGELOG 2.0:
– Added Mod Setting option to adjust Prey Population Limit
CHANGELOG 1.7:
– Double prey population limit to previous level (sorry lagging guys, get a new computer)
– Added Prey Limit, Current Prey Population, Number of Prey and Number of Predator stats to the Overpopulation Alert description box
CHANGELOG 1.6:
– Reduced prey population limit by half.
– Disable deterioration for vanilla fertilized eggs.
CHANGELOG 1.5:
– Slowed down predator spawn to once a day
– Disable spawning of “unnatural animals”
– Fixed spawning locations
– Doubled prey population limit
CHANGELOG 1.4:
– Now the mod detects prey population in relation to how much prey a biome can support
– If there is an overpopulation of prey, predators will be spawned periodically until the prey population drop below the overpopulation limit
– Hunger rates of all the predators are reset back to default
CHANGELOG 1.3:
– Increased predators spawn rates by 3 times.
CHANGELOG 1.2:
– Increased most predators hunger rates by at least twice
– This is to balance against the increased number of rodent preys from breeding
CHANGELOG 1.1:
– Enabled pets to mate with wild animals (and vice versa)
– As this update remove faction check, pets – wild animals – other faction’s pets – caravan animals : may all have a big orgy.