[B18] RimSlaves 4.2 : Daenerys’ Army – Game of Thrones Mod

Home / Introduction / [B18] RimSlaves 4.2 : Daenerys’ Army – Game of Thrones Mod

Have you watched Games of Thrones?

Have you wish that you are Daenerys Targaryen leading an army of slaves, maidens, Unsullieds and Dothrakis?

NOW YOU CAN! Brought to your by the infamous Walking Problem Studios that had brought you the abominations of Minions and Smurfs Mods – we bring you the Games of Thrones slavery into your RimWorld.

 

BACKSTORY (Walkblem Slavers Holdings):

Walkblem Slavers are corporations under the massive Walkblem Slavers Holdings that had found success in the Rim Worlds, despite being outlawed in the Glitter Worlds and Civilised Planetary Systems. Walkblem Slavers primarily sells both their proprietary slaves as well as the common free slaves that are already common place in the Rim Worlds. They have no interests in politics and are willing to accept almost all form of goods in the purchase of their slaves.

Walkblem Slaves can be purchase from your resident Walkblem Corporation on your planet, as well as from our franchised orbital trade ships that wanders around the RimWorlds.

 

DOTHRAKI

The Dothraki are nomadic horse-mounted warriors, who sweep across the vast central plains of the RimWorlds in search of plunder. Their reputation as fierce fighters attracted the attention of Walkblem Slavers Corporation, the corporation started selling Dothrakis as their latest warrior for sale.

Abilities:
– Move Fast
– 2 Lives
– Powerful Attack
– Rescue Downed
– Salute Colonists

 

THE UNSULLIED

The Unsullied are elite warrior-eunuchs bred and trained by corporations under the Walkblem Slavers Holdings. These slave-eunuchs, who have been trained from birth to fight, are renowned for their utter discipline on the battlefield and loyalty to their assigned master. They do not act independently, will protect their master faithfully and will fight to the death upon being ordered to.

Abilities:
– Armored
– Powerful Attack
– Rescue Downed
– Salute Colonists
– Rearm Traps

 

SALLYS

Highly sought after slaves, euphemistically and affectionately named as Sallys by Walkblem Slavers Holdings, are priced for their ability to make any colonist happy with their unique skills. They are known to be indispensable in the psychological management of the colonies they are employed in, given how harsh life is in the RimWorlds. Often describe as “They have only one job”, the famous marketing line used to sell Sallys is by the legendary Petyr Baelish, “All desires are valid to a man with a full purse.”

Abilities:
– Can Pleasure Colonists
– Rescue Downed

 

WORK SLAVE

Slavery is generally outlawed (and phased out due to glitter technologies) in most of Glitterworld Planets and the civilised planetary systems. However, slavery is still widespread in the Rim Worlds. Walkblem Slavers Holdings’ Work Slaves are the worst kept secret in the slavery market. Renowned for their absolute obedience and loyalty, they are considered a “safer” alternatives to “free slaves” that are already commonly sold in the Rim Worlds.

Abilities:
– Get Insulted By Colonists
– Rescue Downed
– Cut Plants
– Repair Structures/Furniture
– Deliver Resources to Construction Sites
– Construct Structures/Furniture
– Build Roof
– Remove Roof
– Remove Floors
– Smooth Floors
– Uninstall Furnitures
– Deconstruct Structures/Furniture
– Clear Snow
– Mining
– Operate Deep Drill
– Haul
– Flick Switch
– Sow Plants
– Harvest Plants
 

MAIDEN

Maidens serves as handmaidens and maids to the colonists who are willing to buy them. Their job mainly is to help out with the management of the house and its cleanliness. It is also heard that they give good massages to their masters.

Abilities:
– Can Massage Colonists
– Rescue Downed
– Clean Filth
– Tend To Wounded Humans
– Feed Wounded Humans
– Tend To Wounded Animals
– Feed Wounded Animals
– Clear Snow
– Milk Animals
– Shear Animals
– Haul
– Flick Switch
– Sow Plants

 


 

FEATURES:

  • 5 types of slaves to choose from (according to your needs)
  • There are 3 ranks of Unsullied – Infantry, Officer and Commanders.
  • There are 3 ranks of Dothraki – Dothrak, Ko and Khal.
  • Higher ranking Unsullied & Dothraki can fight longer and move faster than their subordinates (thus reflected in their cost)
  • Dothraki essentially have 2 lives. When the mounted Dothraki is killed, it will respawn as a unmounted version of the Dothraki
  • Slaves can only be purchased via the resident Walkblem Slavers corporation(s) on the planet, or via orbital tradeships.
  • You can also send a caravan to the nearest Walkblem Slavers slave camp to purchase your slaves.
  • Slaves comes with different age group: child, teenager and adult. Child and teenage slaves are cheaper, but your morals will be tested
  • Sallys will make your colony, the happiest people on the planet (unless you hate women or you are too righteous)
  • Maidens and Work Slaves takes care of different work.
  • All slaves comes ready for work. Training is only required for Obedience (for assigning a master for them) and Release (if you want them as foot soldiers)

 
FUTURE DEVELOPMENTS:

  • May release a weapons, armor and apparel mods so that your colonists can dress just like the slaves
  • May add more work that the work slaves and the maidens can do (RimSlaves is powered by Minions Mod’s engine; if developed, will be released for both)
  • May work on more Games of Thrones related mod, if there is a demand (and if I’m able to do it) – perhaps a pet Dragon?

 

HOPE YOU GUYS LOVE THE MOD!

—-

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimslaves-ver4-2/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=922660930
FORUM LINK: https://ludeon.com/forums/index.php?topic=32265.0

ADVANCED ANIMALS FRAMEWORKS Required: http://walkingproblem.com/2018/03/21/b18-advanced-animal-frameworks-1-0/

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

 


 

Version 4.2 Developer Note:

An update for the RimSlaves mod together with the launch of the Advanced Animal Frameworks.

With the new framework, new work abilities are added to the slaves, like constructing (yes its back), clearing snow, sowing plants (finally!), tending to wounded, etc… And as mentioned above, the mod will now require Advanced Animal Frameworks as a core mod.

Have fun!

 

Version 4.0 Developer Note:

Finally, RimSlaves is updated to B18. It is the last mod among all my mods to get updated. So what is new in this update? Dothraki! Dothraki previously when killed, will spawn a dead horse and a untrained dismounted Dothraki. This is now updated, with the dead horse now reflecting the injuries it gotten when it is still a Mounted Dothraki, and the Dismounted Dothraki will retain its training and his master. Which means that the Dothrak will be able to continue fighting after respawn as a dismounted dothrak after being killed the first time. Unfortunately, together with the Minions mod, the Work Slaves’ carry resources to construction frames/sites is now disabled, as the B18 update caused some changes which is not easy to fix. So I leaving this out, while taking the time to fix. There is also a small amendment to Unsullied’s salute rates after complains of it saluting to colonists way too often. Have fun!

 

Version 3.0 Developer Note:

It had been a long time coming, for this update to the wildly popular Game of Thrones inspired RimSlaves mod. Due to the popularity the mod, we will be creating more Game of Thrones related mods in the future – White Walkers mod (will be done first) and Targaryen mod are currently being planned.

This Ver3.0 is a massive massive update for RimSlaves. Other than implementing the new work abilities that had been introduced in Minions 4.2 into RimSlaves, we have added a totally new unit: The Dothraki. The Dothraki is an extremely time consuming addition, we have created more than 117 individual texture; the dothraki comes with 6 texture variants, and each variant have its own unique texture for the rank of Ko and the rank of Khal. Not only that, the mounted dothraki will turn into a unmounted dothraki after it is killed in battle, in which, means another 18 variant of dothraki texture. The Dothraki thus is a very different sort of combat unit as opposed to the Unsullied. Dothraki is unarmored, but it moves very quickly and hits very hard. It essentially have 2 lives, in which it will revive as a unmounted Dothraki after it is killed. It can only do one work ability – rescue wounded (Unsullieds can rearm traps, Dothraki can’t).

Other than the new unit, we have also caved in to popular demand, to add more “racial diversity” to the slaves. We have added numerous new skin variations to the various type of slaves, all in accordance to what we see in the Game of Thrones series. Other than that, we decided to test the players moral compass, by adding Child and Teenage age slaves for Maiden, Sally and Work Slaves: the child and teenage slaves are cheaper, good for colonies that are short of cash, however, are you ready to face the moral challenge of owning a child Sally or a teenage Work Slaves? We shall see.

And of course, we have added A Dog Said support, as per in the Minions 4.2 update – another of the highly demanded update to RimSlaves, so that the players can keep their slaves around longer. I would highly recommend you guys to turn your slaves into cyborgs – you will surprise how powerful they will become – especially the fighting slaves.

What’s next for RimSlaves? We may be looking to adding slave clothings which you can buy for your colonists to wear. Or maybe allowing you to buy Unsullied spears or the Dothraki arakhs? Or even let your colonists have hair like a Dothraki. Stay tuned!

—–

VER 4.2 CHANGELOG:
– Added mod dependency on Advanced Animal Frameworks
– Sally’s Pleasure now increases “Fun” stat
– Work Slaves can now Sow Plants, Operate Deep Drill, Construct Furnitures/Structures, Build Roofs, Remove Roofs, Remove Floors, Smooth Floors & Clear Snow.
– Maidens can now Tend To Human Injuries, Tend To Animal Injuries, Feed Human Patients, Feed Wounded Animals, Clear Snow, Milk Animals, Shear Animals & Sow Plants.
– Some of the work abilities will generate harmless error message on the error log, it doesn’t affect the game. You can disable the auto open of the error log.

VER 4.1 CHANGELOG:
– Fixed infinite looping bug with Refugee Chased incident relating to Dothraki factions

VER 4.0 CHANGELOG:
– dead dothrak horse now reflects injury gotten as a Mounted Dothrak
– Dismounted Dothrak now inherits training and master from his previous life
– Work Slaves’ carry resource to construction site work is disabled due to B18 changes
– Unsullied will now salute only twice a day, from the original every 2 hours.

VER 3.0 CHANGELOG:
– added child and teenage version of work slaves, maiden and sallys
– added “racial diversity” or different skin tones for work slaves, maiden and sallys
– added dothraki as a new type of slave for purchase
– there are 36 different texture made for the dothrakis
– added dothrak horse (not for sale though)
– added sound effects for dothraki
– improved efficiency in cleaning, mining, harvesting and chopping ability with ChJees’ codes
– fixed work slave no pants texture issue
– added delivery resource to construction site/frame to work slave
– added deconstruct ability to work slave
– added repair ability to work slave
– added A Dog Said support via “LBE’s A Dog Said Easy Patcher” mod (the slaves uses animal parts)

VER 2.0 CHANGELOG:
– Updated to A17
– Increase frequency of Saluting and Pleasuring
– Some change to the codes to the slaves’ works

VER 1.1 CHANGELOG:
– improved balancing in nuzzling (lesser) and costing (more expensive for sallys)
– increase temperature range for the slaves
– created slave-specific job codings apart from the minions mod to remove error
– removing caravan ability from work slave
– weaker health for work slave