During play testing, I realised that the Evil Minions manhunting events are overpowered, so I tone them down a little; as well as reducing the frequency of Minions/Evil Minions manhunting events.
These balancing will improve the game experience. Sorry for launching 2.1 so soon after 2.0; the balancing issue is important; hopefully your colony survive long enough for this update.
– Reduced manhunting frequency for Minions and Evil Minions
– Reduce baseHealthScale for Evil Minion
– Increase CombatPower for Evil Minion (which means lesser of them during manhunting events)